NOGGIN

How to play Spectrum

Six things, one hidden scale, three chances to get them in order.

Play today's Spectrum

The rules

What locking actually means

This is the part that decides the game. A locked tile is confirmed — it is in its final position and cannot move again. So every check does two jobs: it tells you how close you are, and it permanently fixes whatever you had right.

That makes an early check less wasteful than it looks. If you are confident about two or three tiles and hazy about the rest, checking early locks the ones you know and leaves a much smaller problem behind. The tiles you are unsure about are the only ones still in play.

Getting better at it

Scoring

Solving on the first check is 100, the second 85, the third 70. Running out of checks still scores for the tiles you locked, up to 33 — a board with four of six in place is a long way from a blank one and is marked as such.

Full details on how scoring works.

Why the numbers are shown at the end

Every puzzle reveals the actual values once it is over — the real land areas, populations, release dates. A puzzle you got wrong should still leave you knowing something you did not know before, which is most of the point of this one.

The other games