NOGGIN

How to play Deduce

Four people, three things to work out about each, and a set of clues that only ever rule things out. It is the shelf’s sit-down puzzle: a good solve takes a few minutes, beating seven earns a bonus, and stepping away pauses the clock and keeps your grid.

Play today's Deduce

The rules

You never have to guess

This is the promise the game is built around, and it is checked rather than hoped for. Before a grid ever ships, a solver proves two things about it: that exactly one arrangement satisfies the clues, and that it can be reached by crossing off alone — no point where the only way forward is to try something and see.

So if you are stuck, there is something in the clues you have not used yet. That is a much better place to be than wondering whether the puzzle is fair.

How to read the clues

Hints

A hint gives you another clue, never an answer. You still have to apply it. There are three per puzzle and they are counted, not punished — each costs eight points, which is a fair trade for finishing a grid that had you beaten.

If you had ruled out something a new clue says is true, taking the hint puts it back.

Scoring

Solving costs you nothing beyond the checks you spend: 90 on the first check, 80 on the second, 70 on the third. Finishing inside seven minutes adds 10, taking over twelve loses 10, and each hint is −8. A spent grid still scores for the cells you had right.

Full details on how scoring works.

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